Skip to main content

The Globe and Mail

Spirit Camera: cursed by a paper-thin plot

The diary looks like a serial killer's scrapbook. One page contains a photo of a boy with the face scratched out. Another has a piece of sheet music clipped to it, its disconcerting notes drawn backward and smeared by black stains.

As I gaze at a page covered in strange symbols, an ornate brooch begins to skitter across it like a gilded cockroach. It's not a part of the page but rather a three-dimensional object, moving slowly from one glyph to the next. It seems to be spelling out a word. Be...hi...nd....

Behind?

Story continues below advertisement

I spin around in my chair and see the spectre of a young woman lunging forward.

Welcome to Spirit Camera: The Cursed Memoir, an augmented reality horror video game that relies on the Nintendo 3DS's cameras and motion sensors to provide an altered perspective of the real world. The game places the player in the shoes of an unnamed protagonist who has just discovered a supernatural camera (your 3DS) and a spooky diary (a 16-page paper booklet that comes with the game). We're told of an urban legend that suggests that anyone who can see words on the diary's first page will become cursed: fated to lose his or her face.

I can see the words.

Compelled to undo the curse, I begin pointing the magic camera at pages in the diary. Viewed through the 3DS screen, they contain hidden messages and drawings that come to life. Virtual objects are often superimposed upon them, including masks, dolls and hands. They often serve as riddles which, once solved, provide clues concerning the curse's origin.

Sometimes a malevolent soul will escape the diary. When this happens, we're forced to move the 3DS around (it helps if you play on a spinny chair) and search the room for them. Snapping a picture at the right time causes evil spirits damage; failing to do so provides them an opening to attack.

But these battles feel forced. It's as though the designers wedged them in simply because this is a video game, and, well, video games need fights. But that's not true. Spirit Camera would have been much more immersive had it relied solely on the eerie puzzles and sinister imagery sourced from its creepy diary.

Indeed, the effort spent creating combat scenarios would have been better used to expand the story, which lasts only a handful of hours, and to delve more deeply into its characters, which are as thin as the paper from which they spawn. Tales of horror tend to be much more compelling when we actually care about the souls being terrorized.

Story continues below advertisement

Spirit Camera has moments that foretell a fascinating future for augmented reality games, but it leaves the fledgling genre still waiting for a breakout hit.

Spirit Camera: The Cursed Memoir

Platform: Nintendo 3DS

Developer: Tecmo

Publisher: Nintendo

ESRB: Teen

Story continues below advertisement

Release: April 13, 2012

Score: 6/10

Special to The Globe and Mail

Report an error
About the Author
Game and Gadget Reporter

Chad Sapieha has been writing about video games and consumer gadgets for the Globe and Mail since 2003. His work has been published in magazines, newspapers, and Web sites across North America, and he has appeared as an expert on television and radio newscasts. More

Comments are closed

We have closed comments on this story for legal reasons. For more information on our commenting policies and how our community-based moderation works, please read our Community Guidelines and our Terms and Conditions.

Combined Shape Created with Sketch.

Combined Shape Created with Sketch.

Thank you!

You are now subscribed to the newsletter at

You can unsubscribe from this newsletter or Globe promotions at any time by clicking the link at the bottom of the newsletter, or by emailing us at privacy@globeandmail.com.